Compliance
Learners spot the breach in a busy office scene before the timer runs out. Every catch is explained on the spot, so the rule sticks with the reason.
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Swishh whitepaper · No. 02
What a ring toss taught us about learning that sticks.
Five rings.Seven bottles.Queues all day
From the Swishh kade at the CIPM HR conference, Colombo · 2026

Watch · 47 seconds
Kasun learned early that learning is supposed to hurt. The Grade 5 scholarship, the packed tuition halls, the 84-page mandatory training deck at his first office job. Most of us grew up with the same story.
Then the turn: it doesn't have to be that way.




Why grown-ups queued
Nobody had to explain the rules. Nobody needed a reason to try again. Strangers cheered for each other. For two days, a fairground ring toss held more attention than most corporate courses ever do.
It took people straight back to Avurudu games and school fairs. Four things did the work.
Play · about 90 seconds
Five rings, seven bottles, same as the booth. Ring a green bottle for one packet of manyokka, the dark one in the middle for two. Every bottle you ring opens one idea from this paper. A miss costs you the manyokka, never the learning.
The six ingredients
The same six ideas as the bottles. Each one shows up at the booth, and each one has a direct equivalent in good learning design.

Play isn't a break from learning. It's how learning sticks.The Coke bottle, worth two packets. Swishh builds games, simulations and videos people want to finish.

From fairground to workplace
Learners spot the breach in a busy office scene before the timer runs out. Every catch is explained on the spot, so the rule sticks with the reason.
New joiners work through a set of Avurudu-style games, one per department, collecting tokens as they meet the people and tools they'll need.
A customer walks up with a question. Pick the right product in seconds, see what happens next, and climb the team leaderboard.
Checklist
Think of one course your people have to take. Answer eight questions honestly.
Swishh content audit
We'll score it against the six ingredients and show you where a game, a simulation or a short video would do more work than another slide. No cost, no obligation.